Last updated: 2026-08-21
Patte is a card game app. This page describes what data the app collects and how it's used.
No ads, no third-party analytics or tracking SDKs, no third-party data sharing or selling.
The server keeps a running count of anonymous events like "a Rummy game started online" or "a Rummy game started against bots" (locally or online) — just a number per event type, with no per-user identifiers, timestamps tied to a person, or gameplay details attached. This tells us which games are actually being played, and how, so we know what to improve. Starting a local (vs-bot) game sends a lightweight one-off signal with just the event name and your device's profile id — nothing about the game itself.
If the app or server hits an unexpected error, technical details (device/OS info, app version, and a stack trace of the code that failed) are sent to Sentry, a bug-tracking service, so we can find and fix the problem. This is used solely for that purpose — not for analytics, advertising, or tracking your activity.
Your display name and profile id are stored on our server so you can be recognized across rooms and sessions. Starting a game — even a local one against bots — creates or updates a minimal record for your device's profile id (with no display name attached until you play online), so we can tell how many distinct devices are actually using the app. In-progress game state lives only in server memory while a game is active. Data is hosted on Fly.io infrastructure.
The app has a "Delete my data" button (in the main menu) that immediately deletes your display name and profile id from our server and clears everything stored on your device. Alternatively, you can email adevelopera@gmail.com from any address with your in-app display name (or profile id, if you have it), and we'll delete the corresponding record within a few days and reply to confirm.
Questions about this policy: adevelopera@gmail.com